Dev Update

Development
Progress

Follow along as we build Cluck. Here's what we've been working on.

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Cluck vertical slice, warehouse gameplay
πŸ”₯
🎬

Vertical slice: the first full level

We've completed the first full playable level, from the opening moments on the processing floor to the first major escape sequence. Stealth, puzzles, and atmosphere are all in place.

β€œThe first time a playtester gasped at the conveyor belt scene, we knew we had something special.”

Frame Story Team

🎨

Art direction revealed

Our visual style blends industrial brutalism with surrealist details. Every environment in the facility tells a story through lighting, scale, and the machinery that fills it. Think grimy realism with dreamlike touches.

Cluck art direction, portrait gallery hall
Cluck sound design, industrial control room
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Spatial audio & original score

We're working with spatial audio that makes every machine hum, every drip echo, and every footstep matter. The original score blends industrial ambience with haunting melodies that shift as danger approaches.

3D
spatial audio
1
original score

Also in progress

Every piece of Cluck is being crafted with intention

Stealth SystemsPhysics PuzzlesDynamic LightingCharacter AnimationEnvironmental StorytellingOriginal Score

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Available on Steam

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