Updates, insights, and behind-the-scenes from the team building Cluck.

Sometimes the best creative work happens when you limit your options and pay closer attention to what's already in front of you. When I got the brief to design a logo for Frame Story, I'd just receiv...

When we started Frame Story, it wasn't because we had everything figured out. It was because we were tired of waiting for permission to make something great. A few of us - designers, artists, enginee...

Welcome to our very first dev blog! We've been quietly building for a while, but it feels like the right time to start sharing the story of how Frame Story + Side Quest Games came to life, and where w...